
Essay
12. On Engines and Games
As child, I read Jonathan Swift's Gulliver’s
Travels (1726) several times but used to skip most of the voyage
to Laputa.
From an excellent essay
by Russell McNeil I learned that I was not the only one initially
disappointed
by that particular part of Gulliver’s Travels. Surprisingly,
Swift's
images of Laputa had multiple roots in contemporaneous
knowledge.
We need to notice too that the work here is not
purely
fanciful,
even
though on first reading it may not seem so. Swift draws nearly all
of
his satirical material from the genuine articles. Most of the ideas
he
presents are based on real experiments reported in the literature of
his day—and particularly
on reports published in the Philosophical
Transactions of the Royal Society during the last
third of
the
17th
century and the first quarter of the 18th up to and including material
published in 1726—the year
Swift composed Part III.
Russell
McNeil
One Laputian invention
employed in the Academy of Lagado, the random
sentence fragment generator, in modern literature often referred to
as Literary
Engine, seems to be based more on the future than on the material
available
in Swift's time.
This marvelously clever computing device is eerily prophetic of a time
- our
time perhaps—when society
would
place more value on "instrumental
reason" than the more natural forces of reason at our disposal.
Russell
McNeil
The Laputians put mathematics
and music above anything else. Swift is generous of detail. In
Laputa
the garments of women
"...were adorned with the figures of suns, moons,
and
stars;
interwoven with those of fiddles, flutes, harps, trumpets, guitars,
harpsichords,
and many other instruments of music, unknown to us in Europe."
The dinner matched the
dress:
" In the first course, there was a shoulder of
mutton cut
into
an equilateral triangle, a piece of beef into a rhomboids, and
a pudding into a cycloid. The second course was two ducks trussed
up in the form of fiddles; sausages and puddings resembling flutes and
hautboys, and a breast of veal in the shape of a harp."
It looks like the Laputians invented cubism:
"If they would, for example, praise the beauty of a
woman,
or any other animal, they describe it by rhombs, circles,
parallelograms,
ellipses, and other geometrical terms, or by words of art drawn from
music,
needless here to repeat."
Swift's visionary
description
of the Literary Engine is worth a full quotation:
He then led me to the frame, about the sides,
whereof all
his
pupils stood in ranks. It was twenty feet square,
placed in the middle of the room. The superfices was composed of
several bits of wood, about the bigness of a die, but some larger than
others. They were all linked together by slender wires. These
bits of wood were covered, on every square, with paper pasted on them;
and on these papers were written all the words of their
language,
in their several moods, tenses, and declensions; but without any order.
The professor then desired me "to observe; for he was going to set
his engine at work." The pupils, at his command, took each of
them
hold of an iron handle, whereof there were forty
fixed
round the edges of the frame; and giving them a sudden turn, the
whole disposition of the words was entirely changed. He then
commanded six-and-thirty of
the lads, to read the several lines softly, as they appeared
upon
the frame; and where they found three or four words together that might
make part of a sentence, they dictated to the four remaining
boys, who were scribes. This work was repeated three or
four
times, and at every turn, the engine was so contrived, that the words
shifted
into new places, as the square bits of wood
moved
upside down.
Six hours a day the young students were employed in this
labor;
and
the professor showed me several volumes in large folio, already
collected,
of broken sentences, which he intended to piece together, and out of
those
rich materials, to give the world a complete
body
of all arts and sciences; which, however, might be still
improved,
and much expedited, if the public would raise a fund for making and
employing
five hundred such frames in Lagado, and oblige the managers to
contribute
in common their several collections.
He assured me "that this invention had employed all his
thoughts
from
his youth; that he had emptied the whole vocabulary into his frame, and
made
the strictest computation of the general proportion there is in books
between
the numbers of particles, nouns, and verbs, and other parts of speech."
Later in my youth, I tried a
couple of times to read The Glass Bead Game (1943) by Herman
Hesse,
but backed off after the first chapters. Having recently read it in
English,
I still find Gulliver's Travels, including Laputa, captivating
and
the Game laborious. This time I dimly see a link between the
two
unordinary novels separated by almost 120 years.
In Hesse’s
imaginary
province
of Castalia, the Glass Beads Game was more performance spectacle than
competition
(the German Spiel means both game and play). It originated from
a blend of music and mathematics, the same two elements that were the
essence
of Laputian culture.
The Game was performed as
composing
a sequence of "symbols of universal language," elsewhere called
hieroglyphs,
probably, descendants of Swift's rhomboids and fiddles.
Today some results of the
fusion of mathematics and music can be actually heard on the amazing
site The
Sound of Mathematics, where one can listen to the music of p, combinatorics, in
particular, permutations, and other vocalizations of mathematics.
Hesse is never explicit
on the rules of the Game but he leaves numerous hints and refers to the
Game as "literary productions, little dramas, almost pure monologues."
“Beginners learned how to establish
parallels, by
means
of the Game’s symbols, between a piece of classical music and the
formula
for some law of nature.”
“...the Glass Bead player plays like the
organist
on
the organ. And this organ has attained an almost unimaginable
perfection:
its manuals and pedals range over the entire intellectual cosmos; its
stops
are almost beyond number. Theoretically, this instrument is capable of
reproducing in the Game the entire intellectual content of the
universe.“
“On the other hand, within this fixed structure, or
to
abide by
our image, within the complicated mechanism of this giant organ, a
whole
universe of possibilities and combinations is available to the
individual
player.”
The elitist Castalian Game
was
a sacred intellectual tradition of the land, designed to fuse science,
arts, and religion, but without any utilitarian purpose. On the
contrary,
the Laputian Engine was intended to produce science and art.
The Game player composed a phrase
of carefully chosen symbols according to strict rules and
starting
with a given theme.
The generator of the Academy of
Lagado produced sequences of symbols drawn at random. The meaningful
fragments
were selected from the jumble. Meaning was, probably, checked against
the
rules of grammar. The Castalians applied the rules at each move of the
game.
With all the differences,
however, there are curious parallels.
Both
projects:
1. Operate with
building
blocks, arranging them into sequences.
2. Connect a block with
the next one by rules and not at random.
3. Use all available
knowledge
as the blocks.
It seems
interesting to
find
the roots of this Laputian invention in antiquity (Hesse indicates some
historical background for his Game) and trace it up to the principles
of
artificial intelligence developed in the twentieth century. The first
samples
of computer-synthesized text were based on the statistics of side by
side
occurrences of letters and words, calculated from samples of natural
text.
Some letters and words are
more probable to follow one another than others. For example, when the
starting word is chosen, the next word is selected according to the
probability
of its occurrence after the first, etc. Thus, at the level of letters, a
is more probable to follow m than q. At the level of
words, am
seems much more probable after I , than here, while here
is probable after am. All this seems pure nonsense, but
if
the real world injects a topic and some key words, a meaningful text
can
be generated. Swift's remark about "the strictest
computation of the general proportion there is in books between the
numbers
of particles, nouns, and verbs, and other parts of speech" sounds
absolutely
reasonable and modern.
Neither Swift nor Hesse
were interested in the scientific aspect of the problem. They reflected
on contemporary culture. This is what I am interested in. Modern
culture,
however, is already as unthinkable without computer as it is without
automobile.
The advent of computer meant a combinatorial machine of the Laputian
type
that could make the Castalian Game and the Laputian research possible
and
accessible to an average person, as if he or she were given 40,000
pupils
to do the chores.
The result of
introducing
computers to the task of writing was catastrophic: creative writing
became
easy because word processor could save enormous amount of time on
combining
and recombining words, editing and printing. The cultural space
expanded
on a combinatorial scale. Any new combination, however radical and
shocking,
like a beach sandcastle of wet sand, could dry and collapse overnight,
having lost its novelty. But all the culture of combinations needed was
a lot of sand and some water. The computers made a bit more real the
Laputian
dream that "the most ignorant person, at a reasonable charge, and with
a little bodily labor, might write books in philosophy, poetry,
politics,
laws, mathematics, and theology, without the least assistance from
genius
or study." This could be done by compiling a new combination of
slightly
refurbished old pieces. No denial, my Essays use the
super-Castalian
combinatorial ability of the word processing, Web, and hypertext, and
the
high school students use the same ability for their essays.
Notably, both the
Engine
and the Game required a lot of labor. Forty pupils were employed in the
Literary Engine and an entire Order with elaborate hierarchy and school
system ran the Glass Beads Game. The reason for such concentration of
manpower
was that both activities were combinatorial in nature.
Combinatorics
is a realm of dauntingly big numbers. We can arrange even a relatively
small number of elements in an enormous number of combinations. If we
have ten
objects, for example, cardboard squares with numbers from 1 to 10, they
can be lined up (permuted) in 10!= 10*9*8*7*6*5*4*3*2*1
= 3,628,800 different ways, which is the number of permutations
of ten elements.
The exclamation mark is
a mathematical function called factorial. Twenty is the humble
number
of our fingers and toes, but 20!=221,173,580,276,812,800. The
exclamation
mark seems very appropriate. This is why a combinatorial game, if
unaided,
takes a lot of time. For example, to list all the permutations of ten
symbols,
spending one second for each, would take about 17 hours. For 20 symbols
the time grows up to over 100 million years. These numbers give an idea
of what the computers have accomplished in human history: they manage
large
numbers in the same sense as first ancient ships managed large distance
and load.
The ships and railways,
toiling over distance in Euclidean space, explored and shrunk the
globe.
The ships and railways
launched the modern civilization of Things.
The computers
shrunk
numbers.
They toiled over the mind space—the space populated by combinations and
aggregates of building blocks that had existence only as states of
matter,
but not as any material objects, not even small beads. Computer and
brain
consist of many elements capable of being in at least two different
states,
and the number of all combinations of those states, constituting the
state
of the overall system, is beyond imagination.
The computers launched
the postmodern civilization of combinations.
The term postmodern
is among most amorphous
and disputed.
I see it as a contemporary Western intellectual anti-intellectual
movement (in addition to scores of non-intellectual ones), but to
criticize
any intellectual trend, even if it is anti-intellectual, is like
criticizing
pig for its short legs or cactus for its needles: animal or plant, they
all are natural and beyond blame.
All we can do is to choose
between ideas for our practical purpose as we may choose between a
horse
and a camel for transportation. This attitude toward ideas, by the way,
is typically postmodern and it can be labeled as "anything goes" or
"salad
bar." Postmodernism is simply here, it is not just a set of
ideas but part of culture, including material culture, and we have to
reckon
with its heyday while it lasts. The topic, however, is so vast, that I
cannot engage in it any deeper than this.
All I want to do here is
to draw a line from Swift to Hesse to the postmodern mindset. This
turns
out easy to do in a weird way. The principles of random text generation
that took its origin from the Literary Engine were in fact used to generate
postmodern texts, grammatically correct but meaningless. Examples
of the essays produced by this post-Laputian Literary Engine can be
found on the Web.
Postmodern texts are easy
targets to ridicule. One can open, for example, Anti-Oedipus:
Capitalism
and Schizophrenia by Gilles Deleuze and Félix Guattari, The
Viking Press, New York, 1977. I am still not sure it was not a hoax.
Anyway,
it represents a phenomenon of the entire culture, not just of an
academic playground.
As we are inclined to travel
to rare and exotic sites on the globe, we are attracted to the rare and
exotic combinations of sensations, impressions, functions, ideas, and
even
Things. Postmodern culture is a very thin layer of the total Western
culture,
but it is the noisiest. Its function is to attract attention. In
essence, it is combinatorial: it takes known elements and combines them
in a different way. The book by Deleuze and Guattari, for example,
combined
ideas of Nietzsche, Marx, and Freud with some original—and rather
appealing
to me—ideas of authors about economics and culture in terms of flows.
As
examples, not metaphors, they list all possible human bodily fluids.
As another example,
anatomy
and realistic sculpture have always been linked: the artists needed
some
knowledge of anatomy to make realistic presentation of human bodies. A
new combination uses anatomy as supplier of building material for
sculpture.
Chemically treated and artistically dissected human bodies are exhibited
as art objects.
The postmodern
culture
displays
around stardom and fringe with nothing in between for a simple
reason:
what lies between is so vast that any reasonable choice is impossible
and
the traveler is lost. The extremes—the summits and the rifts—are
spectacular
but the woods and prairies of the planes are mind-numbing. This is why
the commerce competes for a limited space on the shoulders of movie
stars
and basketball players and pays huge money just for a link of a
merchandise
to the name. This is why the publisher is concerned about a
powerful
endorsement by a star more than about the content, the author looks for
a yet unheard combination of human deviances, and the movie producer
looks
for the script with the largest possible global catastrophe or with
Siamese
twins as main characters.
It is the enormous
productivity
of the combinatorial culture—"untrammeled and amateurish overproduction
in all the arts," as Herman Hesse noted— that leaves a tiny space to
manageable
and rational choice among accidental and emotional one. Nobody has any
time for this.
I believe in strong
commercial
component of postmodernism. Although the theoretical sources
go back as far as to Karl Marx, the origin of postmodern philosophy is
usually dated by the period after WW2. It was a time of a big
change,
after the collapse of many human beliefs and hopes, ideologically
comparable
with the collapse of the Roman Empire. It coincided with the big change
in economy (see Essay
7) and the advent of the combinatorial culture. Only science and
technology
seemed a firm ground.
Computers did not create
postmodernism but they became a vehicle of exploration and expansion of
the vast mental space of sciences, technology, and, finally,
humanities.
If you want your voice to
be heard in the pandemonium, you need a shock wave of the woofer
and a shrill of the whistle, and postmodernism became ideology of
self-advertising.
In the perpetual universal dance every position and every dancer is
equally
justified, but the loudest stomp overpowers the rest of
221,173,580,276,812,800
permutations of human fingers and toes.
What
Herman Hesse himself heard in 1943, in the shielded from the war
Switzerland,
I believe, was the sound of many hooves beating the tracks of the
future. The two points—the Engine and the Game—define a straight line
that
not only passes through our time but also goes much farther into
the future.
Freedom is the freedom to combine, isn't it?
Our contemporary culture has been vilified so much—but enjoyed even
more—that
I have no dirt to add. Being more on the side of enjoyment and finding
no joy in criticism, I would rather engage in self-criticism, evoking
what
one of the Hesse's characters said about the Glass Beads Game: "sheer
irresponsible playing around with the alphabet into which we have
broken
down the languages of the different arts and sciences. It’s nothing but
associations and toying with analogies." I am terrified to see how
technology
dictates me what to think and how to express my thoughts, but it is
only
because I was born in different times. Honestly, I don't believe those
times were in any sense better.
I have something on my mind,
a picture of the world, and combinatorics is an important part of
it. Artistic culture has always been combinatorial in nature, as we can
see, after Vladimir
Propp, even in the mythology
and folk tales. This aspect of culture was explored by a
predecessor
of the aggressive postmodernism: structuralism
, a direction of thought so important, influential, and so much defiled
and trampled by its own children (the grandchildren will probably make
peace), that postmodernism is sometimes called post-structuralism. But
structuralism, as well as the distinction between the
new and the different, is subject for separate essays. The
peculiarity
of postmodernity is that the rules of combination are extremely relaxed
and the criterion of selection is nothing but sales. If over half a
century
ago Niels Bohr believed that any deep truth is as true as its opposite
(see Essay 8), today
his thesis is transformed into: any truth is as true as its opposite.
It is the combinatorial
explosion of the modern composite (artistic, scientific, technological,
political, material, religious, and tribal) culture that I regard as
the
core of the current fascinating period of history labeled as postmodern
and strongly influenced by large-scale peace, cheap oil, computers, and
the Roman power of America. The label came from Paris.
According to James
Morley , who saw the beginnings of material postmodernism in
architecture,
The result of this was an ironic brick-a-brack or collage approach to
construction
that combines several traditional styles into one structure. As
collage,
meaning is found in combinations of already created patterns.
Following
this, the modern romantic image of the lone creative artist was
abandoned
for the playful technician (perhaps computer hacker) who could retrieve
and recombine creations from the past—data
alone becomes necessary. This synthetic approach has been taken
up,
in a politically radical way, by the visual, musical, and
literary
arts where collage is used to startle viewers into reflection upon the
meaning of reproduction.
James
Morley
The evolution of the Windows
software from a practical tool to the frivolous, flitratious, and
fickle
Windows 98 and from it to the hustling pushy Windows XP is yet another
illustration of the postmodern spirit of total commercialization in the
infinite combinatorial universe where a human cannot find the right way
and must be guided by a commie (meaning a combination
of communism, commerce, and combinatorics). First, we give you
enormous
choice, next we will lead you to the right one, opening yet another
little
duct for a flow of money milk, remarkably consistent with the imagery
of
Deleuze and Guattary.
Something really
dramatic
happened after WW2 (see
Essay 4). Luckily, I have witnessed it but I don't quite understand
what it was. At my age, I understand everything about myself. This
knowledge
is useless because I cannot change anything. Neither can I change
anything
in the course of history. Neither do I want to. But the process
of
understanding, even the bitter self-understanding, is the highest
delight
known to me. Well, love and sex are also understanding, delightfully
useless.
The best things in the world
are useless. I am greatly tempted to send my affectionate kiss to any
combinatorial
play of mind.
============================================================
NOTES:
1. A great, unique, and somewhat
one-sided
look on postmodern culture:
Kenneth
J. Gergen, The
Saturated
Self: Dilemmas of Identity in Contemporary Life, New York:
Basic
Books, 1991.
Ten years after,
the
picture
is more pastel and less neon. The fad fades.
2. Here is something
useful, regarding postmodernism. |