15. On menage a trois in the Stone Age
cybernetics. silicon. Turing. embryology. mesoderm. ectoderm.
Norbert Wiener. control. email filter. autonomy. Thomas Mann. Bill Joy.

Essay
15. On menage a trois in the Stone
Age
I made a noteworthy discovery
in the essay by Bill Joy Why
the Future Doesn't Need Us : the words cybernetics
and Norbert
Wiener could not be found there by the FIND function of my MS
Word. Cybernetics has been coming to a postmodern steady state of flow
where newer information and ideas are flushing out the older ones,
very often the same but forgotten, reinvented, and recombined. The time
of my youth was millennia ago and the fifty year old cybernetics of its
founders became a subject for historians, like alchemistry.
I am a chemist but I have
been thinking about cybernetics and computers for almost half a century.
Around 1956, after the end
of the Stalin era, the “bourgeois pseudo-science of cybernetics” was exonerated,
its sins absolved, and it was allowed to be studied in Russia. I was among
the listeners to the very first lectures on cybernetics in my native city
of Kharkov. The brilliant lecturer, Yuri Sokolovsky, was a professor
of the local military academy.
Soon the major books of
the founders of cybernetics were published in Russia. As a chemistry student,
I attended the Sokolovsky seminar and made several presentations myself.
Since then, I have been
watching the developments in the area. I had my own ideas of a universal
thinking machine, did some modest programming, but saw a computer for the
first time only in America. Under the guidance and with generous help of
Ulf Grenander, I got some experience with MATLAB.
Today cybernetics for most
people means computers but in the beginning it meant more, and it still
means for some even more than in the beginning, see Principia
Cybernetica site, where cybernetics is regarded as an aspect of general
systems theory. The terminology has not yet been established but
I would prefer the science of complexity as the name for the entire area.
The reason why cybernetics is associated with computers is probably that
nothing complex (and often nothing at all) can be done today without computers.
It seems that the initial meaning of cybernetics has been lost, which is
quite natural, but it was definitely not just computers.
As far as definitions
are concerned, Norbert Wiener defined cybernetics as "the science of communication
and control in the animal and the machine". One of the recent definitions
is only slightly expanded: "the science of communication and control in
the animal, machine, society and in individual human beings." The
machine seems to be out of rank here, but it fits as an extension of humans.
I would even further specified: "humans and machines made in their image,"
i.e., performing their function of communication and control.
Computer chips are made of
silicon, a chemical element that constitutes about 28% of the lithosphere,
the external solid layer of the earth. In rocks and sand only oxygen is
more abundant (47%) than silicon.
Our computers, so to speak,
still exist in their Stone Age. They are rock-solid tools made of stone
and for this reason they are sturdy and reliable hardware. They are in
the very beginning of their evolution and, since we are inseparable from
them, they drag us partly back to our own Stone Age.
In 1936 Alan
Turing invented an imaginary (virtual) computer known as the
Universal
Turing Machine. Remarkably, any digital computer that we know
today is still equivalent to it in the sense that both can perform the
same task. Even more remarkably—and that was the core of Turing's argument—the
Turing Machine is roughly equivalent to a human with a lot of paper, pencil,
eraser, instructions (program), and enough time to spend. The necessary
condition of the equivalence is that the human who impersonates the machine
should neither think, nor make errors, nor try to do something on his own,
but just follow, with idiotic obstinacy, the rules and instructions. The
rules are simple, but the instructions can be very complex.
On such harsh conditions,
a thinking computer is contradiction in terms. In order to compute one
does not need to think. Thinking (although not much sophisticated either)
is needed for programming, i.e., writing instructions to perform a known
procedure. The highest IQ is still required for inventing a new procedure,
setting a new goal, and formulating the purpose of a new program, often
in plain language, i.e., doing something for which instructions do not
exist. It is hard to require a sincere and spontaneous human initiative
from a machine. Unless it is programmed to, why should machine care about
humans if it has plenty on its own machine agenda?
The Turing Machine does
not care about time and speed of its work and it makes no sense to employ
it. It is a real Stone Age technology. We all have developed from
the Stone Age, however, like our bodies developed from a single cell very
much like a primitive bacteria, and our roots deserve respect. The Stone
Age people had all their magnificent future (i.e., our times, the best
of all) ahead and the Turing Machine, too, heralded a new era of machine
progress toward brilliance.
Computer as we know it is a non-thinking automaton with inputs, outputs, some modest hardware (the desktop PC is almost empty), and the program supplied by thinking humans.
Thinking: what a slippery ground! There are different things all called thinking.
I have witnessed the waves of hope and disappointment in artificial intelligence, fragmentation of the debates on the nature of mind, the escape from general problems to highly specialized arcane micro-problems, and, most recently, its impressive commercialization. I believe that there had been absolutely no reason to expect computer (as we know it) to be as intelligent as humans because, according to Turing (more exactly, the Church-Turing thesis; [the link is very much worth reading] ), computer could only imitate a very dumb human and vice versa.
So much information has been clanked away on computer printers about computers that whatever I said could be either technical or trivial. It seems, however, that we have not yet exhausted the topic and still do not share a common understanding of the computer revolution.
Concluding Chapter X of his The Human Use of Human Beings and recalling Samuel Butler (see Essay 6), Norbert Wiener noted that "...machine's danger to society is not from the machine itself but from what man makes of it ..." It was written long before PC and mass computerization.
I have some doubts about that. Today I am less seriously taking warnings about "danger to society," even coming from Norbert Wiener because it has always been the favorite tool of all ultra-conservatives, fundamentalists, and dictators, as well as terrorists. Society survives any change, updating its spreadsheet of gain and loss, and evolution cannot be stopped. The danger threatens only the society as we know it. The question is what kind of change can we see today and expect tomorrow?
If I say that I believe that nothing can be compared with computer in its effect on human evolution, this my statement will be a good example of cyber-banality. I see, however, a narrow crack to squeeze in something, probably, not patently trite.
The reason for the special role of computers, in my opinion, is not the novelty of computers and the swiftness of their invasive impact but their hidden antiquity reflected in the term cybernetics. I see their evolutionary roots going far back into pre-history. The desktops and laptops may be new but what they do is something deeply rooted in human nature. Well, moving in space is even more deeply rooted in our animal nature. Isn't computer just a better way to do mental work, as automobile is a better way to move around at high speed?
An analogy comes to my mind from embryology. When the single cell of the fertilized egg starts division, hundreds of the multiplying cells first stay together in a lump similar to mulberry (it is called morula, from the Latin for mulberry ) and later arrange in a hollow sphere or disk called blastula. The sphere caves in, like a punched tennis ball, and makes a double-walled cup, gastrula. Between the two layers, ectoderm (outer) and endoderm (inner) , a third layer, called mesoderm, develops.
In human embryo, the layers have the following future:
Endoderm will form the lining of lungs, tongue, tonsils, urethra andThe evolutionary meaning of this analogy is that the complexity of an organism or any complex system develops by unfolding a simple starting germ, so that the final abundance of components can be traced back to the simple beginning.
associated glands, bladder and digestive tract.Mesoderm will form the muscles, bones, lymphatic tissue, spleen, blood
cells, heart, lungs, and reproductive and excretory systems.Ectoderm will form the skin, nails, hair, lens of eye, lining of the internal
and external ear, nose, sinuses, mouth, anus, tooth enamel, pituitary gland,
mammary glands, and all parts of the nervous system. The future nervous system
soon differentiates from the ectoderm as neural tube.
(Source)
Simple initial components differentiate further by splitting, adding, inserting, erasing, and moving—functions strikingly similar to that of the word processor. The embryo develops like a novel from its sketch, and to the novel we go.
Thomas Mann (1875-1955) was one of the most complex and intellectually refined writers of the twentieth century. I have not studied his life and creative method, but it seems to me that some of his images come from abstract science. Thus, in The Confessions of Felix Krull, Confidence Man (1954) he casually echoes the Gottfried Wilhelm Leibniz's concept of time. The time of writing his monumental novel Joseph and his Brothers (1934-1944) followed and partly coincided with fast developments in mathematical logic and I can hear some distant repercussions in the book.
Thomas Mann takes the ready
germ of the story of Joseph from Genesis and unfolds it into a long
multi-volume novel of somewhat overbearing complexity by essentially inserting
imaginary episodes and characters between the expanded traditional ones,
similarly to embryogenesis, so that the parts of the novel can be traced
back to the original account.
Thus, a long, intricate,
and loquacious part develops from the following terse account :
Then there passed by Midianites merchantmen: and they drew and lifted up Joseph out of the pit, and sold Joseph to the Ismaelites for twenty pieces of silver: and they brought Joseph into Egypt. (Genesis, 37: 28)For some reason that I do not understand, Thomas Mann calls the merchant owner of Joseph Ismaelite and Midianite intermittently, but never by his name. The merchant soon learns the true value of his investment in Joseph. This is what the merchant says, looking at the register of his goods written by Joseph:
It is a pleasure to see one's own so cleanly set down and the various items listed in order. The goods themselves are greasy or they are sticky with gum; the merchant does not willingly soil his hands, he deals with them as they are written. They are there, but they are also here; clean, not stinking, easy to see. A list like this is like the Ka or the spiritual body of things, alongside the real.Business, which is the life of Things, is impossible to run without the symbolic representation of "real" Things not necessarily existent at the moment: they could have existed in the past or would exist in the future, like issues of debt, payment, and interest. Same with design and construction: the pyramid had existed in the mind of the builder before it was actually built.
Operations with symbols require
incomparably less energy than operations with matter. Control, the central
subject of cybernetics, has always been an art of producing big consequences
by small causes and giving orders in a quiet voice, even whisper or gesture—in
business, politics, or on the battlefield.
Inanimate physical nature has no idea what symbol is and, for that matter,
has no ideas at all. It deals with direct interactions, mostly between
two objects. Nature is honest and straightforward, or, as Albert Einstein
put it, God is subtle but not malicious. If so, life with its chase, fight,
mating, hiding, bluff, and mimicry is godless.
Cybernetics deals with a triplet: input, output, and control. Its elementary
structure is T-shaped:
information
flowing from A to B (or back) is controlled (modified, processed, modulated,
switched) by C. This ménage à trois seems to
me the central idea of cybernetics, and control can be both subtle and
malicious.
In the novel about Joseph,
in the chapter compellingly entitled Threefold Exchange, Thomas
Mann describes a subtle and malicious trick that Joseph's enemy Dudu plays
on both Joseph and Mut-em-enet, Potiphar's wife, in order to bring them
together for the sake of Joseph's peril. Iago achieves a similar effect
with Othello and Desdemona by splitting them apart. Both Dudu and Iago
control the interaction between the couples.
A chemist controls the honest
interaction between the components by varying temperature and catalyst.
A villain controls the interaction by disinformation.
It seems like a rare coincidence that the same term cybernetics, with essentially the same meaning, was independently invented in 1838 by André Marie Ampère and in 1948 by Norbert Wiener. To me it confirms that cybernetics is a very ancient subject comprising various situations with the external interference in information processing: government, steering, driving, politics, media, management, and communication, all of them including manipulation of the "natural" or "direct" course of things. Cybernetics, in other words, is about the non-physical world. Or, if you wish, it is an extra chapter of physics which is necessary for applying physics to life, intelligence, and society—systems of high complexity irreducible to equations.
The brain, helmsman, driver, and governor—functions that contribute to the semantics of the term cybernetics CubernhthV (kybernetes: navigator, steersman, governor)—cannot leave the body, ship, vehicle, and nation (actually, Wiener meant the flyball governor of the steam engine) to negotiate with external forces on their own. They try to oversmart the laws of physical, biological, and human nature in order to survive and win. This is a truly primary layer of the embryo of civilization. I would not characterize it as mesoderm, however. The brain and nervous system grow between the organism and the world, from the ectoderm, i.e., from the interface between the organism and the world.
The brain is the controlling C of the figure. It mediates the inputs A and outputs B in a "threefold exchange." It warps the direct and honest interaction between the world and the organism, which would, most probably, kill the organism. It makes behavior deceitful and cunning but less deadly. Brain arbitrates a deal between the individual and environment, spreading the time scale of the deal beyond the present moment. The flyball governor of the steam engine maintains the speed constant by manipulating the steam pressure. The governor of the state navigates through the variations of the political pressure.
In the embryological key, people started doing some computing in the form of transportation.
Kill a deer in the woods and bring it home for cooking.By computing here I mean the initially physical but then also symbolic transportation of a thing from one place to another. Trade and transportation needed accounting. For each item there was a number, the Ka of the Thing, in Egyptian terminology, that was also moving from one place in the register to another, but remained in the book like the Ka in the tomb.
Find a stone at a river bank, bring it to the cave, and make a mallet.
Load the sheaves on the ox cart and transport it to the threshing floor.
Bring the grapes to the winery.
Put an icebox into the car trunk and drive to the picnic place.
Check in a suitcase in New York and get it back in Paris.
NOTE. Ka was different from Ba, soul, which could freely roam the earth. The subject, however, is much more complex and my use of the terms is rather arbitrary.
The Turing Machine can
be implemented by a large warehouse where computation is done by placing
(corresponds to writing) or removing (corresponds to erasing) copies of
two objects (corresponding to 0 and 1) , on and from the shelving, according
to a book of instructions.
Transportation of inanimate
things was the very beginning of computation. Unlike computer programming,
transportation has to deal with:
large objects
significant energy
significant distances
significant time.
The use of the abacus cut
down on the extent of all four components and reduced handling the Ka
of the objects to moving the beads back and forth.
Like symbols in the computers
made of stone, or like the beads in the abacus, the Things cannot spontaneously
change their place, appear out of nothing or disappear, unless they are
alive.
Computation deals with two
things: 0 and 1. While the airplane transports passengers and their bags,
burning a lot of gasoline, the airline computer transports zeros and ones
(the stuff of their Ka)
from one place to another within itself and with a minuscule energy spent
for each transportation. The computing in an airline computer has
the actual transportation as result. Now a suitcase has a double existence:
as suitcase and as an entry in a computer, like the goods of the Midianite
merchant in Joseph's inventory, and so are the jet liner, the passenger,
and even France.
What is the difference,
then, between Joseph's calculations, abacus, modern card size calculator,
and computer? Why is it not enough to see computers as mere tools, definitely
less harmful than cars and airplanes? Why not to regard computers as just
extensions of our brain, like pliers, hammer, and screwdriver are extensions
of our hands?
The physical interactions
are direct and "honest" in the Einstein's sense. In the physical contact
between the tool and the object, say, hammer (A) and nail (B), there is
no C in the cybernetic triplet.
This is still true for the
work of a programmer: there is nothing between the young computer geek
and the computer. This is why programming can became an obsession, like
gambling, and I would like to make a short digression on that.
It is not too often that young people are drawn to science and technology. The early interest in complex subjects is not typical, while interest in sports and entertainment is.
When a scientist starts an experiment, a certain time separates its beginning and end. A chemical experiment may take an hour or a day. A hunter for rare particles can spend months, a biologist may need weeks and sometimes years to see the results.
While the experiment is running, the scientist can talk to a colleague, go home or to a movie, read a book, have a date, or just think about life's persistent questions. Science does not give an instant result.
In most mundane human occupations work requires physical effort and lasts a shift. The result of work comes as paycheck. The final social result of the work may be unknown because things are done by many people. Life provides few instant gratifications.
Programming and gambling give you an almost instant result. You change a block in a program, add something, try a different approach, and get the output very shortly, with the exception of long computations that can last many hours—usually simulating something naturally very fast, like atomic and molecular processes, and even thinking. Whatever you do, your physical action consists of operating the mouse and the keyboard and requires very little energy.
The result of the action is clear: to score in a computer game or to get the desired output. The nature and its solemn laws seem to lose their grip on you. The person at the computer is in the ultimate control of the situation. Working with a computer, like baseball, has a great appeal in the individualistic culture because nothing can wedge between the input and output. It is the closest thing to game.
Sadly, crime is also in the neighborhood of gambling.
Programming and games,
however, are not the only way to spend time with computer.
In the social system (I include technology and environment in social system), the computers become a new organ or, rather, tissue, omnipresent like blood vessels and muscles in a living organism. Unlike telephone that does not process information, computers wedge in between C, A, and B and create an additional interface: human-human, Thing-Thing, and human-Thing, so that the direct interaction becomes less typical than the indirect one.
The
world has to filter through computers before it reaches a mind, natural
or artificial, and the mind is separated from the outputs in the same way.
I
am sure that a determined researcher can show how word processor changes
the style of literature as compared with the quill and the typewriter.
The
simplest and highly typical example of the new situation is the email filter
that we use to guard off the spam. There are filters for much more sophisticated
control, for example, SuperScout
, with artificial intelligence capabilities that promise to prevent sexual
harassment, protect company image, and much more. The document processing
software, such as Autonomy
, takes care of internal information. It promises to understand emails,
voice, text, documents, web pages, people ("profiling users basing on the
ideas in the text they read or write") and, in general, as its motto says,
"read between the lines". See also Cycorp.
Autonomy Corporation, as I can conclude from advertisement, makes a probabilistic software that is never error-free and it honestly states so. I somewhat misanthropically believe that it will compete very well with average employee performing the same functions, especially, in the government. Nevertheless, it is yet another step in the growing development of "interfacial society" that started with multiple choice answering systems at banks, telephone and other companies, and the government, mostly very useful and efficient, and only occasionally frustrating.
With software like Autonomy, computers can soon become not only the generators of mammoth government documents like the national budget or an independent counsel report, but also their sole in-full readers.
The Smart Tags of Windows XP that give filtered information on words in the text is the most recent example of the control over control and the oncoming takeover of control by computers, in this case, in the name of the Microsoft's well-being.
This is the normal process of evolution from simple forms toward complexity that we can observe on biological evolution (recapitulated on high speed in embryogenesis), history, and creative writing. How long can complexification last and whether it can be reversed is an intriguing question. but not for this essay. I believe that the substitution of answering system for a human bank clerk is already such a simplification. This, however, calls for the specter of Bill Joy's Why the Future Doesn't Need Us . But first, multiculturalism has to embrace the culture of Things and autonomous cybernetic systems, which may take longer than the lifespan of multiculturalism.
Here we come to the core of the new situation.
The tools, from the screwdriver to the railway train, are Things. Computer is a Thing, too, but not just a Thing. The Things attach the humans to the cycles of their business metabolism, and so does computer as hardware. Software as Thing is a different matter.
The new evolutionary turn
brought about by computers is that computers make commercialization ( i.e.
turning into Thing for sale) of control not simply possible (as happens
with humans in case of corrupt officials) but typical and independent of
the intent of human users. Computers control the communication and the
control itself not because people use them in an inappropriate or dangerous,
as Norbert Wiener anticipated, way but because they are mass-made and universally
spread as an interface, a new social tissue, and because they are themselves
Things, i.e., a form of life.
Operons, i.e., the three-point
units of control (from switches to brains), form a triumvirate with
gene and meme
(see Essay 6)
in the supersystem developing right before our eyes where genes, memes,
and operons are Things for sale. Things for sale propagate their blueprint
memes like oak propagates its genes through the acorns.
If computer were simply a counting, computing device, a super-abacus, there would be as little problem with the new tool as with a better mousetrap. A new tool cannot radically change our lives. But a new organ, a whole new biochemistry and physiology, a new source of energy, levitation, teleportation, and a new principle of social organization would mean a radical evolutionary step.
Computer is not just a computing tool but a cybernetic, i.e., controlling device with its software made outside, in the business cycle. It is a kind of a social formation, function, organ, or tissue, in short, subsystem. This double identity of the computer, in my opinion, comes from the evolutionary difference between the functions of computation and control.
Computer that computes a
function is a computing device. Computer that decides the fate of an email,
employee, or idea is a control device that deeply interferes with the evolutionary
fate of components of a complex system. We cannot blame humans for its
use anymore because "the railways ride the people." (see Essay 6).
Rights come with responsibilities.
To make a piece of software a Thing for sale was a sharp revolutionary
rather than evolutionary turn toward the society without responsibilities
and we are going to face the consequences in the sphere of rights.
It is most extraordinary that the new turn
has been accomplished with the computers of the Stone Age.
Our brain cells consist mostly of water
with addition of fat and proteins. It remains to be seen whether we need
to manufacture chips of mayonnaise in order to make it to the next stage
where computation is achieved by trial and error, learning, invention,
and inspiration.
It is easy to imagine a computer that we
do not yet know: It not only makes errors—this is the easiest
part of being human—but tries various approaches, fails, wins, disobeys
instructions, changes them, and evolves. In other words, it is an equivalent
of a human of high IQ and independent character.
As Thomas Mann noted, "Part of the game we play with life consists in relations of human beings one to another." For better or worse, it is going to be ménage à trois.
GRAPHIC APPENDIX
Part of the Principia Cybernetica page header.
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Dudu manipulates the relationship between Joseph and Potiphar's wife Mut-em-enet.
Dudu is not a software company.